Version 0.1.3 (lots of new features)


We're still in alpha, as I'm adding features left and right, as the pico-ness of Pico-8 allows me. Here's the gist:

  • Added separate dungeon music
  • Improved enemy 'AI'. While they are still (intentionally) dumb as rocks, they now have the ability to properly surround you if there are no obstacles in their way.
  • Added two magic items: a healing ring and a wand that will severely hurt all monsters within one space of the hero. You have to dig around to find them.
  • Added nicer win messages
  • Improved some locations to prevent the "invisible wall" effect
  • Added more dialogue, replaced some useless lines like "please help us" with clues regarding new items
  • Added "tough" versions of monsters to some dungeons, they are palette-swapped versions of normal monsters (don't judge, I'm already at the sprite limit, and I'm using the entire map) with increased stats

The roadmap still includes several items, such as better ending, some simple special abilities for monsters, more weapons and shields and whatever I can fit in the token limit (it's great that the limit is there, it's a clear boundary where you simply have to stop).

Files

shards.zip Play in browser
May 27, 2020

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