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Submission to Weekly Game Jam - Week 148
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Devlog
Improved web version
August 01, 2020
by
President of Space
Thanks to the improvements in the new version of Pico-8 the web version embedded on my itch.io site now works fine on iOS. So you can now enjoy my teeny-tiny RPG experience on the teeny-tiny screen of...
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Version 1.0 is upon us!
June 12, 2020
by
President of Space
1
Ok, after some more playtesting I decided that done is done. The game can be played from start to finish, all features I wanted are in and there don't seem to be any deal-breaking bugs. There will pro...
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Version 0.2.0 - let's call it 'beta'
June 09, 2020
by
President of Space
So I'll call it beta now. I've added a new special item, rearranged the location of all items, added the most powerful sword and shield and changed victory conditions, which I will not spoil here, but...
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Version 0.1.3b (bug fixes)
May 28, 2020
by
President of Space
I realised that what I uploaded yesterday was a buggy mess and I had to correct some things. Hence, version number with an ominous "b" at the end. Also, I added a level up message thanks to a helpful...
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Version 0.1.3 (lots of new features)
May 27, 2020
by
President of Space
We're still in alpha, as I'm adding features left and right, as the pico-ness of Pico-8 allows me. Here's the gist: Added separate dungeon music Improved enemy 'AI'. While they are still (intentionall...
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Version 0.1.0
May 21, 2020
by
President of Space
#update
Today I released a new version of the game. Let's call it 0.1.0 alpha or whatever greek letter is appropriate. This version contains several improvements, most notably: No more obvious crippling bugs,...
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